Research

Research in computational physics, compiler verification, and high-performance systems programming.

Current Research

GPU-Accelerated Fluid Dynamics

AQUADESIC: Weakly Compressible Smoothed Particle Hydrodynamics (WCSPH) solver using OpenGL compute shaders. Real-time CFD visualization with 12,000+ particles, spatial hashing for O(N) neighbor search, and implicit boundary handling.

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Formally Verified Compiler Construction

phi: Mathematically proven LISP compiler in Lean 4. Using dependent types to verify semantic equivalence between source trees and stack bytecode. compiler_correct theorem proven with zero sorry, zero admit.

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