About
Physics B.S. with Math minor at Youngstown State University. Focus on systems software, computational physics, and low-level performance engineering.
Outside of that: chess (2000 Elo), League of Legends, anime and manga, cats, and a running side interest in biochemistry and pharmacology.
Technical Interests
- Compiler architecture and optimization
- Kernel programming and operating systems
- Computational physics and numerical methods
- Low-latency C++ and performance engineering
- Concurrency primitives and parallel computing
- Graphics programming and rendering techniques
Technical Background
Experience with C, C++, Haskell, Python, and Rust. Familiar with LLVM IR, kernel-mode programming, concurrent systems, and high-performance computing. Working on compiler design, physics simulations, and low-level optimization.
Current Work
Building haskompile, an ahead-of-time compiler targeting LLVM IR. Research in geodesic computations and computational geometry. Exploring lock-free data structures and cache-aware algorithm design.
Current Reading
- C++ Concurrency in Action — Williams
- Theory of Ordinary Differential Equations
- States of Matter — David Goodstein
- Operating Systems: Three Easy Pieces (OSTEP)
- Various papers on SPH, GPU compute, compiler verification, and numerical methods