About
Physics B.S. + Math Minor @ Youngstown State University. Interested in analysis, partial differential equations, computational physics, compiler construction, formal verification, and high-performance software. If you're interested in my work or just want to get in touch, you can reach me below.
Outside of that: chess (2000 Elo), League of Legends, anime and manga, cats, and a running side interest in biochemistry and pharmacology.
Technical Interests
- PDE analysis and classical analysis
- Ordinary differential equations
- Applied mathematics, multivariable calculus, and linear algebra
- Compiler architecture and optimization
- Kernel programming and operating systems
- Computational physics and numerical methods
- Low-latency C++ and performance engineering
- Concurrency primitives and parallel computing
- Graphics programming and rendering techniques
Technical Background
Experience with C, C++, Haskell, Python, and Rust. Familiar with LLVM IR, kernel-mode programming, concurrent systems, and high-performance computing. Working on compiler design, physics simulations, and low-level optimization.
Current Work
Building the Mathematical Menagerie: a Besov-space norm analyzer, a Kato-Ponce commutator engine, and a 3D NLS blow-up simulator, aimed at the regularity problem for 3D incompressible flow. Reading more math and physics papers to support it.
Current Reading
- C++ Concurrency in Action — Williams
- Theory of Ordinary Differential Equations
- States of Matter — David Goodstein
- Operating Systems: Three Easy Pieces (OSTEP)
- Various papers on SPH, GPU compute, compiler verification, and numerical methods