Jad Assaf

Jad Assaf

Physics B.S. + Math Minor @ Youngstown State University. Systems software and computational physics, compilers, kernel programming, low-latency C++, GPU-accelerated simulations, and graphics programming. If you're interested in my work or just want to contact me you can reach me on any of these below.

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Recent Projects

AQUADESIC

GPU-accelerated Weakly Compressible SPH solver for real-time CFD. OpenGL compute shaders, 12,000+ particles at 60 FPS, spatial hashing.

C++ OpenGL Compute Shaders

phi

Formally verified LISP compiler in Lean 4. Proves semantic equivalence between source AST and stack bytecode using dependent types, zero sorry.

Lean 4 Formal Verification

WIP haskompile

Ahead-of-time compiler in Haskell targeting LLVM IR for native executable generation.

Haskell LLVM Compiler Architecture

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